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Inspirations / Distractions – Jacob Burgess

April 14, 2016 by Luca Fusi

Jacob Burgess is a voice actor currently residing in Seattle, WA. "When [you] get a whole lot of auditions and they've got to get out really quickly? Sometimes, it's no big deal." You ask a voiceover artist for a submission, you get a voice over. Our transcript below. (Introduction) "It's a weird thing, because distraction happens a lot. Say [you] get a whole lot of … [Read more...]

Inspirations / Distractions – Jabari Alii

April 13, 2016 by Luca Fusi

Jabari Alii is a composer and the mind behind Cinematic Score, a music and sound design company based in Oakland, CA. "For me, inspiration has always been this ever-elusive superpower. When I could harness it, there was no stopping me. But it was sporadic, I had no control. I was like a mutant before I got to Professor Xavier's mansion." "As … [Read more...]

Inspirations / Distractions – Crystal Chan

April 12, 2016 by Luca Fusi

Crystal Chan is a freelance sound designer and student of UC San Diego's Interdisciplinary Computing and the Arts program, specializing in music. She currently resides in San Diego, CA. "In my experience, it's not so much 'Inspiration and Distraction,' but 'Inspiration IN Distraction.'" ... especially when I feel like I've exhausted all of my ideas on a project, or just … [Read more...]

Inspirations / Distractions – Gordon McGladdery

April 11, 2016 by Luca Fusi

Emperor Palpatine would have some wisdom for those seeking inspiration.

Gordon McGladdery runs A Shell In The Pit Audio, a two-person game audio/music company in Vancouver, BC. He also co-hosts the Beards, Cats and Indie Game Audio podcast with Matthew Marteinsson. "I’ve learned there is a distinct difference between hobbyist/personal inspiration and professional inspiration with deadlines and accountability. I've lived through both and prefer … [Read more...]

Dive Into Code – Part 3 of 3

March 11, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Audio Design for VR – Ustwo’s Land’s End

March 1, 2016 by Jack Menhorn

Guest Contribution by Todd Baker Land’s End has been described as ‘VR for everyone’. Ustwo began the project as an investigation into new methods of interaction and navigation in VR. Anyone who has tried the new medium will be familiar with the varied reactions from users; whilst many find the immersion compelling, others can suffer with disorientation, fatigue, even VR … [Read more...]

Dive Into Code – Part 2 of 3

February 19, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

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