• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

This Is Not A Train: An exploration of meaning, emotion and the roles of sound in film through ambiguity and reassociation

December 26, 2018 by Doug Siebum

This is a guest contribution by Carlos Manrique Clavijo. Carlos Manrique Clavijo is a Colombian/Australian sound editor/sound designer and animation producer based in South Australia. He's worked on award winning fiction, documentary and predominantly, animation from 2002. With Ana María Méndez, he is the co-founder of animation company, KaruKaru. Carlos has taught film … [Read more...]

Making Retro Video Game Sounds: Introduction to Trackers (1/4)

October 22, 2018 by lpaul

This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the '90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. … [Read more...]

The Invisible Character

September 20, 2018 by Richard Gould

This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. We’re in a big room, the lights … [Read more...]

Lost Landscapes | Opening a Trans-Dimensional Portal Using Time-Based Effects

September 7, 2018 by lostchocolatelab

Part 1 of a 3 article series, discussing the influence of game audio on the creation of systems for the playback of sound, specifically in relation to playing guitar within the construct of an elaborate realtime effects system for guitar.   Does sound have the ability to slow down the turning of the earth? Not scientifically, but perceptually?   Somewhere … [Read more...]

When Sound Matches Setting

September 5, 2018 by Richard Gould

This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. Movies can be set in naturalistic … [Read more...]

Unsung Audio

May 3, 2018 by Richard Gould

This guest contribution comes to us from Chris Didlick. Chris is the Head of Sound Design at Box Of Toys Audio, a music and sound design studio in London. A phrase and rule of thumb I often read is that sound design should go unnoticed, it should not draw attention to itself for fear of awakening the audience from their enrapture and shatter the suspension of belief. … [Read more...]

Let’s Test: 3D Audio Spatialization Plugins

March 29, 2018 by Richard Gould

This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]

Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2025 · Magazine Pro Theme on Genesis Framework · WordPress · Log in