This is a guest post by Randy Jones, founder of Madrona Labs a Seattle-based company making hardware and software for computer music. You can reach him @MadronaLabs. Human-centered design is so mainstream now that it is synonymous with good design. This is as true in the making of sound creation and processing tools as in any technology. The concepts of usability, … [Read more...]
Growth and Guidance: An Interview with Steven Green
This is a guest interview submission with Steven Green, a sound designer based in the Bay-Area. It was conducted by Los Angeles sound designer Colin Andrew Grant. Since graduating from Michigan Technical University in 2014, Steven Green has been kept busy with a steady stream of work. Despite the fact that he still considers himself a novice in the world of game … [Read more...]
Modular System Retrospective from a Sound Designer
This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his "healthy" addiction to synths. Recently he's worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an understanding … [Read more...]
Getting Your Feet Wet: A Guest Contribution from Andy Bertolini
This is a guest contribution coming to us from Andy Bertolini. Having recently worked at Anki, and at Somatone before that, Andy is a fantastic Voice Over editor also deft in the arts of audio middleware. He has been the person who has solved our problems before we were aware they even existed, and we couldn't have shipped our latest title without him. … [Read more...]
Broad(way) Theories of Sound – An Interview With Enrico De Trizio
This is a guest contribution coming to us from Kate Bilinski a sound designer and re-recording mixer for film, television, and podcasts. Her work includes Todd Solondz’s ‘Wiener-Dog’ and the Emmy-winning documentary, ‘We Could Be King,” as well as acclaimed podcasts, Serial and Homecoming. For this piece she sat down with broadway sound designer, composer and musician, Enrico … [Read more...]
The Fun of Foley
This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley. Just a few days into my first job as a runner at what is now … [Read more...]
VR Sound Design for Touch Controllers
This is a guest contribution by Earl Scioneaux, III. Earl is a New Orleans-based game sound designer. He also does sound for film and produces music under the monicker The Madd Wikkid. When I first used touch controllers, I was amazed at how they enable the player to instinctively “grab” things in the game world. This can allow for some amazingly intuitive and … [Read more...]