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Art and technique of sound design

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Interview: Atsushi Suganuma of Square-Enix Japan

May 30, 2018 by Jack Menhorn

  Jack Menhorn: Tell us about yourself. What led you into doing sound design for games? Atsushi Suganuma: I am Atsushi Suganuma, I am an audio director at Square-Enix Japan. I worked on both “FINAL FANTASY XV” game development as well as the CG animation feature film “KINGS GLAIVE FINAL FANTASY XV”. On the game side, I was managing our audio team as Audio Lead … [Read more...]

Instamic Pro — First Impressions

May 14, 2018 by Victor Zottmann

Instamic Pro

This time around I decided to do something different: instead of an article, I’ve created a video to better demonstrate a few of my experiences with the Instamic Pro so far. While there will be a full review of it, I thought it would be noteworthy to talk to you about some observations. … [Read more...]

Unsung Audio

May 3, 2018 by Richard Gould

This guest contribution comes to us from Chris Didlick. Chris is the Head of Sound Design at Box Of Toys Audio, a music and sound design studio in London. A phrase and rule of thumb I often read is that sound design should go unnoticed, it should not draw attention to itself for fear of awakening the audience from their enrapture and shatter the suspension of belief. … [Read more...]

Monthly Theme: Tropes and Clichés

May 1, 2018 by Richard Gould

Do you dream in reverb? Do you scream like Wilhelm? Do you hear sound in space? Do your eagles sound like red-tailed hawks?  Do you speak deeper when you move slowly? Do you see distant lightning and hear thunder with no delay? Do your computers make bleeps and bloops for every single animation? Do you hear cymbal swells and crowd gasps when you utter a … [Read more...]

Becoming an Audio Freelancer: An Interview with Andrew Dearing

April 4, 2018 by Ashley Coull

  Recently, I had the pleasure of sitting down with 10+ year Sound Designer and all around audio veteran Andrew Dearing to chat about a topic in which I will admit I know very little about: the world of freelance. With the recent boom in technology over the last decade, it's no wonder that creatives are starting to find viable and even stable careers out of remote … [Read more...]

Let’s Test: 3D Audio Spatialization Plugins

March 29, 2018 by Richard Gould

This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]

Join the Designing Sound Team

March 21, 2018 by Shaun Farley

DesigningSound.org is looking for new contributors to begin June (2018), and we're doing things a little differently from the past. The team is comprised of volunteers who contribute their time to enrich the sound design community and promote the sharing of knowledge. The site itself continues to be an add-free source of valuable information and insight on the topic of sound … [Read more...]

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