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The Sounds Of Microsphere

August 6, 2013 by Jack Menhorn

  Guest Contribution by Ivo Ivanov - Lead Sound Designer & Project Manager  Noise, the final frontier. How can we explore such a vast and largely uncharted realm? More importantly, how do we approach recording this unusual sonic landscape and compile the results into a sound library specifically intended for the science fiction genre? How do we find the emotional … [Read more...]

inSPIRE, The Distance Music Experiment: Acoustic Explorations in Composition

August 5, 2013 by Doron Reizes

Guest Contribution by Keith Lay A special thank you to Keith Lay for this contribution which explores acoustics from the unique perspective of a musical composition and performance. Keith is a composer, producer, and educator based in Central Florida. On October 20, 2012, musicians placed on rooftops, steeples, and lake boats in downtown Orlando, Florida performed “inSPIRE … [Read more...]

All the noise, noiSE, noISE, NOISE…

August 1, 2013 by Shaun Farley

Is it really August already?! Time to roll out our next featured topic then! When most people talk about "noise," they're referring to something that is distracting or detrimental, an interference if you will, to their ability to focus on something. We have that in audio; however, that's only one definition of noise. in our world. We also have laboratory style noise...in the … [Read more...]

Alternative Reality Sound: Acoustic Remodeling of a City

August 1, 2013 by Doron Reizes

Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides in Dundee. Earlier this year, Quartic Llama was approached by the National Theatre of Scotland to make a game as part of a city-wide trans-media project called other, supporting the theatrical debut of “Let … [Read more...]

Acoustic Dirt

August 1, 2013 by Jack Menhorn

Guest Contribution by Rob Bridgett who is (probably) the most Easterly Audio Director in North America. 47º 34' N, 52º 41' W. Since June, 2000 he has worked as a video game developer.    DESIRABLE NOISE There are a lot of problems in the modern world with noise, and it is interesting the effect that the aesthetic of noise has had on media such as film, game, radio … [Read more...]

Acoustics Primer Webinar Recording Now Available

July 25, 2013 by Shaun Farley

A big thank you to Dennis Foley of Acoustic Fields for sharing his knowledge with us this past weekend. We'll be hosting the follow-up webinar, Room Treatment, on August 24th at 1PM (Eastern)/10AM (Pacific). Registration for that webinar will be open at the end of next week. The internet never fails to throw us a curve ball though. ;) … [Read more...]

Nightmares and Soundscapes: Implementation of Acoustic Ecology Related Sound Design Techniques to Better Terrify your Players

July 25, 2013 by Cormac Donnelly

Guest Contribution by Dr Tom Garner This article addresses contemporary concepts regarding how we attune to sound within a fear context and discusses the potential impact of these ideas upon sound design, specifically with regards to evoking disorientation in survival horror computer games. Relevant theory is distilled to consider an ecological perspective of sound experience … [Read more...]

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