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Art and technique of sound design

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Site Maintenance This Weekend

July 5, 2016 by Shaun Farley

The last time we took down the site for maintenance, about 3 years ago, Varun mentioned what kind of a beast this site is. At some point this weekend, probably on Saturday, we'll be taking the site down for a new round of maintenance. This will be to reorganize the site a bit (hopefully making things a little easier to find), improve the experience on mobile devices, and a … [Read more...]

Sunday Sound Thought 27 – Interpretations

July 3, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This past week, something from the 16th week of this series was bouncing around in my head again, "sound has … [Read more...]

Thank You to All Our Contributors

July 2, 2016 by Adriane Kuzminski

Two people hug with one person holding a free hugs sign.

  We'd like to thank everyone who wrote in and shared their stories for last month's theme, Pushing the Boundary. These contributions not only gave insight into the diverse backgrounds of those entering sound and advice to anyone starting out, they also shared invaluable philosophies for how to make audio a lasting career. So take it from our contributors and make this … [Read more...]

Monthly Theme: Tutorials

July 1, 2016 by Luca Fusi

Learning via direct neural injection in the 1999 film The Matrix.

Want to be a sound designer? There's lots to learn. There always has been, really--but today it feels as though it's happening all at once. Here's a primer: You've post-production: signal flow fundamentals, editing, library management and deliveries. There's a host of DAWs to choose from, myriad ways of customizing them, and an ever-expanding selection of plug-ins, … [Read more...]

The Importance of 3D Audio for VR

June 30, 2016 by Richard Gould

This is a guest contribution by Chris Hegstrom. Chris started his audio career doing live sound for Blue Man Group while studying Music Synthesis at Berklee College of Music. He got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Ep. 3, Burnout Paradise & God of War 3. In 2010 he joined Microsoft … [Read more...]

Pushing the Boundary – Your Stories: SFX Creators, Part 9, the End!

June 29, 2016 by Adriane Kuzminski

In our ninth and final installment about how SFX creators have pushed artistic and professional boundaries, we hear from Charles Maynes, Undertone Sound Library, Brandon Seyboth Audio, and The Sound Keeper.   What is your name, and who are your team members/co-creators? Charles Maynes: Charles Maynes. Undertone Sound Library @undertonempls: Tom Hambleton, owner … [Read more...]

Pushing the Boundary – Your Stories: SFX Creators, Part 8

June 27, 2016 by Adriane Kuzminski

If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven't received the questionnaire—check your spam folder), please email [email protected].   In this eighth installment about how SFX creators have pushed artistic and professional … [Read more...]

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