June's featured sound designer, Coll Anderson, has been working on some new ideas for his personal site recently. The photo above comes from a short post titled, Idea of the day... It's a funny little collection of some workflow thoughts that are worth the read. So head over there to check out what's going on in that photo. And while you're at it, check out some of the … [Read more...]
Axel Rohrbach Special: Making of Cinematic Trailers
[Written by Axel Rohrbach] Here is a teaser video showing some of the things we recorded: [vimeo]http://www.vimeo.com/23965688[/vimeo] But this is only a very small part. Creating the "Cinematic Trailers" was one of the biggest challenges for us so far. The goal was to provide a designed collection with sounds having both, the quality you expect when you are in a cinema … [Read more...]
Game Audio Relevance – A New Resource for Game Audio Related Information
As a project of the IASIG, with the help of a team of volunteers, on the behalf of the Game Audio community, I'd like to introduce a new game audio related knowledge base: http://gameaudiorelevance.iasig.org Game Audio Relevance is all about providing game audio relevant links, articles, and videos in a curated and searchable means. While there are many other sources for game … [Read more...]
Budget Implications in Game Audio Production
Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues of planning, budget, and resource management are discussed at length towards providing solutions to some of the common pitfalls inherent in managing large teams of creative … [Read more...]
The Sound of Soviet Science Fiction
As always, fantastic article by Sound and Music. Robert Barry explores the soundtracks of Eduard Artemiev, best known for his work with Andrei Tarkovsky, whose films are among the many celebrated at BFI’s Kosmos season of Soviet SF films. The Sound of Soviet Science Fiction … [Read more...]
Collaborative Challenges in Games
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision. Sound Friction: Collaborative Challenges in Games … [Read more...]
Wired: Designing Sounds for “Transformers: Dark of The Moon”
August issue of Wired magazine has an article on the sound of "Transformers: Dark of the Moon", featuring Erik Aadahl and Ethan Van Der Ryn. The pair decamped to their LA studio and fired up Pro Tools 9 and a range of plugins, including GRM Tools and SoundToys, to warp the pitch and speed of a variety of recordings. The slowed-down squeal of a faulty car window became a deep … [Read more...]




