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Antique Engines, New Library by Rabbit Ears Audio

February 21, 2012 by Miguel Isaza

Rabbit Ears Audio has released Antique Engines, a new library of 192k recordings of 11 different engines, including 9.63GB of sound data. REA_009 is a collection of stationary antique engines (both steam and gas) that were used for DC power generation. At the turn of the century before electricity was widely available, these engines were used to provide energy to water plants, … [Read more...]

All In The Mix – The Importance Of Real-Time Mixing In Video Games

February 21, 2012 by Michael Taylor

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference talks and presentations. 'All In The Mix - The Importance of  Real-Time Mixing In Video Games'  is the first fruit of the new blog, alongside an interesting post on loudness standards. An excerpt of … [Read more...]

Recreating realistic audio environments

February 13, 2012 by Michael Taylor

UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his article is below, and you can read the full article, with audio examples here Game audio is at an exciting turning point these days, not only do game makers realise the full potential of … [Read more...]

Recording Guns for BioShock Infinite: Parts Two and Three

February 9, 2012 by Michael Taylor

The Irrational Games Insider Blog has posted parts two and three of their Audio team's experience of recording firearms for BioShock Infinite. In part two, the team discuss the sensations of firing live weaponry that they were aiming to capture, and in part three, briefly touch upon the designing/editing process. Part one of the blog can be viewed here … [Read more...]

Wrangling Aesthetic

February 7, 2012 by Shaun Farley

Article by Jeff Seamster. Jeff had originally wanted to include this during his feature month this past December. Circumstances conspired against it, but thankfully he wasn't willing to give up. So, now we have another great article to share with you. Enjoy! Make a quick list of your 5 favorite video games or films in terms of sound design. I’ll wager they all have something … [Read more...]

iOS Audio and OpenAL – Introduction to iPhone Game Dev

February 7, 2012 by Michael Taylor

This two-hour presentation from August 2011 by Eric Wing discusses programming audio for iOS and OpenAl. (seen via Game Audio 101 and Twitter ( @EngineAudioTom ) [youtube]http://www.youtube.com/watch?v=6QQAzhwalPI[/youtube] … [Read more...]

Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:   Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]

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