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Ideas in Sound Design: Deprivation and Barriers – Part 2

March 9, 2012 by Shaun Farley

Cross-posting from my personal blog. This article is the follow up to Part 1 of Ideas in Sound Design: Deprivation and Barriers. I've gathered a selection of media to discuss the ideas presented in the original article. I will focus on three films and one video game trailer: Saving Private Ryan, The Diving Bell and the Butterfly, Fight Club and Mass Effect 3's Take Earth … [Read more...]

The Sound of an Android’s Soul

March 2, 2012 by Miguel Isaza

Brilliant article on Cinephile talking about the sound of Yasuhiro Yoshiura's "Time of Eve". At a crucial reveal halfway through Yasuhiro Yoshiura’s Time of Eve (Evu no jikan, 6-part OVA, 2008-9, compiled into a feature film in 2010), teen Rikuo remembers a past conversation with his best friend, Masaki. Unbeknownst to them at the time, they innocently stand at crossroads. … [Read more...]

Slow Motion Bullets

February 26, 2012 by Miguel Isaza

[vimeo]http://vimeo.com/37325263[/vimeo] Pretty cool blog post by Frank Bry on recording bullet passbys and impacts. There is a first time for everything and recording bullet pass bys and impacts was a first for me. I’ve always wanted to try my hand at bullet recording but never had the knowledge or association with anyone that had a permit to use a gun suppressor. During the … [Read more...]

Ren Klyce Interview

February 26, 2012 by Miguel Isaza

With the Academy Awards just days away, we’ve started working on our Oscar pools and that got us to thinking: what is sound design, really? We know that sound is so integral to film. It creates emotion, fills empty space, and adds context and texture to the picture. The problem, of course, is that, like editing, good sound design is almost indiscernible to the uninitiated. And … [Read more...]

Interview with Nick Wiswell, Audio director of Turn 10

February 26, 2012 by Michael Taylor

The vehicle focused Track Time Audio blog has posted an interview with Turn 10's and ex-Bizarre Creations Creative Audio Director Nick Wiswell,  covering the production of Forza Motorsport 4 and the pipeline of recording sessions to finished in-game audio for the car engines. TTA: Could you talk a bit about the process a vehicle goes through between recording session and … [Read more...]

Ideas in Sound Design: Deprivation and Barriers – Part 1

February 22, 2012 by Shaun Farley

Cross-posting from personal blog. I've had two ideas take obsessive root in my brain recently. They're not new concepts, nor are they new to me. My first introduction to them was 8 years ago now, but I find myself pondering them with the regularity that my dog wants food. [Now? Now?! ...........Nooooow?] They're worth talking about in a public space, because I hope they'll … [Read more...]

On the Unification of the Sound Awards

February 22, 2012 by timnielsen

With Oscar rearing his ugly head, and people again becoming obsessed with little gold statues, I thought it might be a good opportunity to start a discussion on a topic that has been floating around the professional sound community for some time. A few years ago, we began hearing that there was talk within the Academy about the two sound awards, those of Best Sound Mixing and … [Read more...]

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