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Designing Sound Discussion Group – Acoustics Primer

July 5, 2013 by Shaun Farley

We've got our next webinar/live presentation scheduled, and it will take place on Saturday, July 20th, at 1PM Eastern/10 AM Pacific (U.S. time). Our presenter this time will be Dennis Foley, of Acoustic Fields. He'll actually be doing two presentations for us here on the site. The first, as noted in the title of the post above, will be an acoustics primer to help us better … [Read more...]

A Little Overdue Thank You

July 2, 2013 by Shaun Farley

I've been a bit remiss in my duty lately, and there are several people who need to be thanked for their contributions on the site. To begin, let me thank two gentlemen who contributed in May: Randy Thom - for his thoughts on "Time" as both an element in sound design, and a work-flow issue Jeremy Peirson - for taking the time to discuss his work on the film Looper … [Read more...]

The Sound of the Room

July 2, 2013 by Shaun Farley

Whether we stop to consciously think about it or not, acoustics has a huge impact on the work we do. At the most basic level, knowledge of the playback environment or medium affects how we approach a given project: broadcast, web, theatrical, home video, conference floor, etc. Maybe we add more bass for web distributed pieces, or reduce the dynamic range slightly for a product … [Read more...]

In Memory of Charles Campbell

June 25, 2013 by Shaun Farley

A message from Randy Thom... Charles (Chuck) Campbell, whose Supervising Sound Editor credits included the Back To The Future series, Who Framed Roger Rabbit, ET, and Schindler's List, died in his sleep a few days ago.  Chuck was a gentleman statesman in film sound, in addition to being a heck of a sound editor, and he was a mentor to many, many people in our business. From … [Read more...]

The Dynamics of Mark of the Ninja

June 17, 2013 by Shaun Farley

Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about being hidden and safe or out in the open with the danger of being seen. A very binary visual contrast between being hidden and visible informs the player clearly which state they are in. When hidden, the player has got time to … [Read more...]

SFX Independence – June 2013

June 14, 2013 by Shaun Farley

It's time for another collection of news items relating to the the world of independent sound effects! Boom Library - Horses Knights, the Cavalry, the Three Musketeers, Cowboys, Indians, Arnold Schwarzenegger in TRUE LIES: The cool guys sit on horses. Bring these animals to vibrant life with our extensive HORSES SFX library. You get 9 GB of high quality and royalty free SFX … [Read more...]

Public Service Announcement Regarding iLok

June 10, 2013 by Shaun Farley

In case you haven't seen the information burning its way across social media yet, there have been some issues with the latest updates to the iLok system. While they're adding some very useful features in a new downloadable "client" program, they've hit some unexpected stumbling blocks on the back-end. At some point over the weekend, they updated their databases to work with the … [Read more...]

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