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First Ever Designing Sound Community Meetup!

October 11, 2013 by Shaun Farley

"Meet people in real life?! Surely you jest!" Well, we're doing it. Sam and I will both be attending the AES conference in New York Next week, and I thought it was well past time we actually organized a Designing Sound Community meet/drink-up. It will take place next Thursday, October 17th, at 8:30PM. We're still hammering out the location, but sign up now. It will give us more … [Read more...]

Recording FX In 5, 6, 8, Or More Channels?

October 9, 2013 by Shaun Farley

Guest Contriubtion by Randy Thom Acoustic Authenticity Versus Entertainment Value When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot … [Read more...]

Designing Sound Discussion Group – Room Acoustics Webinar Rescheduled!

October 7, 2013 by Shaun Farley

It took a little while, but we've finally been able to get this follow up webinar rescheduled for this Saturday! If you've attended any of our previous Designing Sound Discussion Group presentation in the past (and have been anxiously awaiting the follow up presentation to last month's with Dennis Foley from Acoustic Fields), you may be wondering where the registration link … [Read more...]

As Chris Rock Said…Be POLITE

October 7, 2013 by Shaun Farley

This article is about one of those universal inevitabilities that surrounds recording in the wild, dealing with the police. Sooner or later, we all have our encounters with them. Before I go further, let me lay out the persepective with which you should read this. I am not a lawyer. This article should not be construed as legal advice. What follows is a set of common sense … [Read more...]

October…Get Out and Record!

October 2, 2013 by Shaun Farley

Thanks you for indulging us as we tried a different approach last month. We feel it's important to break out of tunnel vision every once in a while, and it was a nice (but relevant) departure for us. So let's get into October! This month, we're going to focus on the art of field recording, and it's a great month to do so. We're in that seasonal transition time where it's a … [Read more...]

Interview with Raymond Usher

September 30, 2013 by Shaun Farley

Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]

Sounding Real: Directing VO for Games

September 9, 2013 by Shaun Farley

Guest Contribution by DB Cooper For our collaboration month, some tips from a voice actor...on working with voice actors. Actors are, for the most part, eager to please. And they know that games need to be recorded fast— there's so much script and so little time. Actors are keen to help get the work done quickly, and often approach lines of script as elements that … [Read more...]

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