Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of the things that are so important to game development like getting to know the team and understanding the project both from a detailed implementation perspective and simultaneously a high-level had to happen very quickly. Joining … [Read more...]
The Sound Design of Dragon Age Origins
Interesting video about the sound design of Dragon Age Origins, the last title of BioWare. You can see the Audio Director Simon Pressey and Sound Designer Jordan Ivey talking about the sound of the video game. Dragon Age Origins Website … [Read more...]
Rob Bridgett Special: A Post Production Model for Video Game Audio
Check this fantastic article given by Rob Bridgett, called "Post-production sound: a new production model for interactive media". One of the most profound differences between film sound design and game sound design is that where film contains linear visual footage against which any number of sounds can be synchronized and blended, a game triggers individual sounds based on … [Read more...]
Interview with Ren Klyce, Sound Designer of Fight Club
Recently, Brendon Conelly of /Film had an interview with Ren Klyce, sound designer of Fight Club, which will be available on Blu-Ray this week. Here’s Klyce and myself talking about sound design, both in general and in the case of this film. The scene I refer to specifically is the so-called Kudzu Vine scene, and is one of the four you can select to play with on the … [Read more...]
Rob Bridgett Special: Hollywood Sound
Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]
Daily Sound Design Glossary By Blastwave FX
Recently Blastwave FX created an account on Twitter, a place for announces, goodies, and everything about the company. They had a cool idea: Each day they are posting a sound design definition from his glossary.They have already published several of them: AMBIENCE – An element that is a recording of a real world environment, or an element that sets an atmospheric … [Read more...]
Rob Bridgett Special: Vanishing Point [Exclusive Interview]
Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]




