Let’s read one of the best articles of Rob Bridgett, called: Hoollywood Sound.
These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in games, similarly in terms of voice over actors. Surround sound technologies and standards were also being represented in home theatre and video game soundtracks were leveraging this technology that had been put into people’s homes through advent of DVD, and now Bluray and HD audio.
This piece is in extended exploration of how the worlds of game sound and film sound are intersecting in terms of production. These three articles each deal with one of the main areas of game audio and go into some detail, along with interviews, about the working practices of movie and game sound practitioners. Looking back, I think the piece describes an art form and production practice that has already found ways to appropriate and cross pollinate content from other media.
There are three parts, too extensive to publish it just one post, so you can read the article online, or download it as a .PDF file.