Michael Raphael has been recording and releasing high res sound effect collections for sound designers and editors since 2010. His site Rabbit Ears Audio covers such diverse sonic ground as Hind Helicopters, train whistles, and typewriters. In a recent collaboration with Audio Director Rob Bridgett he has released a new library called Port of Call and they've kindly offered to … [Read more...]
Thoughts on Limitations in Game Audio
Rob Bridgett is an audio director at Eidos-Montréal. Leonard Paul is the president of the School of Video Game Audio. Images courtesy of Rob Bridgett & Leonard Paul Nine years ago, we collaborated on an article on the idea of limitations for Gamasutra and wanted to see where our thoughts would take us. This time around, rather than produce another article, this … [Read more...]
Should It Make A Sound?
Guest Contribution by Rob Bridgett For the past 14 years I've been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound's early presence, excitement and enthusiasm to influence the other disciplines involved in the … [Read more...]
Review: Game Audio Culture by Rob Bridgett
Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios and out into the open, Bridgett proposes that it’s time that sound designers started to be more collaborative with the rest of the game team. Bridgett boldly states that we’re in a “post-sound … [Read more...]
SFX Independence – September 2013
In comparison to the swathe of releases and sales through the summer months, September has been an altogether quieter affair on the SFX library front. The following libraries are all available to purchase/sample now. SONIC SALUTE - Car Doors: Exteriors - Open and Close [soundcloud url="http://api.soundcloud.com/tracks/97155692" params="" width=" 100%" … [Read more...]
Interview: Rob Bridgett and Game Audio Culture
Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob. Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]
Acoustic Dirt
Guest Contribution by Rob Bridgett who is (probably) the most Easterly Audio Director in North America. 47º 34' N, 52º 41' W. Since June, 2000 he has worked as a video game developer. DESIRABLE NOISE There are a lot of problems in the modern world with noise, and it is interesting the effect that the aesthetic of noise has had on media such as film, game, radio … [Read more...]