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Art and technique of sound design

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Remembering Jory Prum

April 24, 2016 by Shaun Farley

The game audio community would like to recognize the passing of a friend, innovator, and legend in Jory Prum who passed late last week. From his parents: We are deeply heartbroken that our son, Jory Kyle Prum, passed away last night, April 22, 2016. We placed him in God's hands and he was taken around 9 PM. We were by his side as he took his last peaceful breath and … [Read more...]

Sunday Sound Thought 17 – Sonic Zoom

April 24, 2016 by Shaun Farley

I struggled with the idea of posting one of these today. A friend of mine, and to much of the community as well, Jory Prum passed away Friday night. Ultimately, I think it's important to keep moving forward in life. We're working on collecting some thoughts about Jory to post later today/tomorrow. For now, here's something I think he would have appreciated … [Read more...]

Inspirations / Distractions – Jerry Berlongieri

April 22, 2016 by Luca Fusi

Jerry Berlongieri is an audio director, composer and sound designer currently residing in Cambridge, MA. "I've never really regarded inspiration and distraction as mutually exclusive. I tend to see distraction as a form of inspiration. " "My advice would be: 'Don’t avoid it, don’t push it away or see it as the enemy. Steer into the skid and see where it takes … [Read more...]

Inspirations / Distractions – Isabella Ness

April 21, 2016 by Luca Fusi

Isabella Ness is a composer and sound designer from Washington, D.C. dedicated to top-notch storytelling through any type of sonic medium. She brews hot tea and cool assets. "When I’m in a creative rut, I seek out the work of creators I look up to..." Inspiration "... I often draw energy from visual artists, poets, and other musicians. Giving myself even just a few … [Read more...]

Inspirations / Distractions – Gwen Guo

April 20, 2016 by Luca Fusi

Gwen Guo is a sound designer, composer and co-founder of IMBA Interactive, a full-service game audio developer headquartered in Singapore. "I think for creative work, it’s very important to never feel like you’re an asset-producing factory." "The moment you feel that way, it kills the joy of working on a game you initially enjoyed doing audio for. This often happens with … [Read more...]

DesigningSound.org is Recruiting Volunteers

April 19, 2016 by Richard Gould

                                    DesigningSound.org is on the lookout for capable News Editors and Contributing Editors for our site. … [Read more...]

Inspirations / Distractions – Andrew Rohrmann

April 18, 2016 by Luca Fusi

Andrew "SCNTFC" Rohrmann is a sound designer and composer based in Seattle, WA. "If you want to make sounds/music inspired by nature? Go hang out in the woods. But when I'm looking for inspiration beyond that first degree of separation, I'll look laterally towards other creative fields." "By going one step further and deciphering how other artists interpret their own … [Read more...]

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