• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Sunday Sound Thought 20 – Pulling Focus

May 15, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… A few weeks ago, I talked about the idea of a sonic version of the "visual zoom." This past week, I had the … [Read more...]

News: Annual GameSoundCon Survey

May 10, 2016 by Adriane Kuzminski

It's that time of year again, and the folks at GameSoundCon are conducting their annual Game Audio Industry Survey. The survey will be conducted until 31 May, and it is aimed to reflect current trends in the industry relating to compensation and budget, work and environment, use of live musicians and middleware, education, job finding, and contract terms. If you are an employee … [Read more...]

Media Sound Hamburg – Including Master Class with Randy Thom

May 9, 2016 by Shaun Farley

From July 8th through July 17th, Internationale Film Fernseh und Musik Akademie will be hosting Media Sound Hamburg; its 6th International summer school for film music, game music and sound design. The event will be taking place at Elsa-Braendstroem-Haus in Hamburg-Blankenese, Germany. Additionally, Randy Thom will be presenting a separate Master Class July 8th through 10th … [Read more...]

Sunday Sound Thought 19 – Functions of Sound

May 8, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I like to regularly spend some time thinking about how I describe sound to people who aren't so focused on … [Read more...]

News: AOS Presents: Dr. Godfried-Willem Raes and His Robot Orchestra

May 5, 2016 by Adriane Kuzminski

Recently, Architect of Sound interviewed Dr. Godfried-Willem Raes - General Director of the "Robot Orchestra" Logos M&M (Man and Machine) Ensemble, President of the artist-run Logos Foundation of experimental music and sound in Ghent, Belgium, and composer - or music maker as he puts it - of new-music. For a small taste of the article, the Logos Foundation was named … [Read more...]

News: The Detroit Chop Shop Summer Internship

May 3, 2016 by Adriane Kuzminski

If you are a student or recent graduate over the age of 21, Ric Viers would like to invite you to apply to his internship at The Detroit Chop Shop. This three month unpaid internship is an opportunity for you to learn how to record, edit and design sound effects, attain real-world experience, participate in Chop Shop projects with clients such as ABC, ESPN, BET, HGTV and … [Read more...]

What is Sound “Research”?

May 2, 2016 by Richard Gould

This is a guest contribution by Karen Collins. Karen is the Canada Research Chair in Interactive Audio at the Games Institute, University of Waterloo, Canada, and the director of Beep: A Documentary History of Game Sound. She’s been researching game audio for the past fifteen years, and in the process, published four books and nearly 100 research papers on sound. As Albert … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework