We deal with graphical user interfaces every time we touch a computer, whether that's our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? … [Read more...]
Arrival Audio Team Wins 4th AMPS Award For Excellence In Sound
The AMPS (The Association of Motion Picture Sound) awarded Sylvain Bellemare, Claude La Haye and Bernard Gariépy Strobl the 4th AMPS Award for "Excellence In Sound" for their work on Arrival. You can read the official announcement here. … [Read more...]
New SFX Libraries: The Final Recap
Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect's Weekly SFX Library Recap • Audio Spotlight's Monthly Indie Sound Effects Roundup (to submit your new … [Read more...]
Sunday Sound Thought 58 -The Sounds that Aren’t There
What is the sound of one hand clapping? I remember the day I figured out this riddle as a wee youth, only to see it replicated on an episode of the Simpsons shortly thereafter. Bart and I both thought alike: a clap does not need two hands to make sound, one hand can clap and make a pleasantly fleshy soft impact sound. If a tree falls in the woods and no one is there to … [Read more...]
Monthly Theme: Radio and Podcasts
Buggles said that video would kill the radio star. But despite the turbulent history of audio/visual entertainment innovation, here in 2017 amidst 3D films, world-wide online video games and virtual reality, radio remains. From AM/FM on your morning commute though to the 1's and 0's of Digital Radio, Streams and Podcasts on your phone, this medium has long been a sonic … [Read more...]
Sunday Sound Thought 57 – Constraints
Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible. … [Read more...]
Using VR design strategies in non-VR projects
Finally! With the advent of somewhat affordable VR systems and the first titles making their way into the public’s hand, we are hearing something from the general populace and other non-audio developers that we sound professionals have always known: Sound matters! Since VR is an enclosed experience, in that the user is entirely enveloped visually in the world they … [Read more...]






