[vimeo]http://vimeo.com/26767728[/vimeo] New pack available soon. What will be the mystery about? Tonsturm … [Read more...]
Sound Design Challenge #11: Sound Scavenging
It's time for the next Sound Design Challenge! We're really excited to have this one sponsored by McDSP. They're offering up a copy of their Futzbox plug-in to the winner. Please take the time to thank them by following them on Twitter @McDSP_PlugIns and visiting their Facebook page (feel free to "Like" it while you're there). We're going to try something a little different … [Read more...]
Collaborative Challenges in Games
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision. Sound Friction: Collaborative Challenges in Games … [Read more...]
The Recordist Releases Fireworks Show HD Library
[vimeo]http://vimeo.com/26483357[/vimeo] Frank Bry has released a Fireworks Show HD library, featuring multi-channel recordings of a complete fireworks presentation. Recorded at 24-Bit 192K with a close up and stereo set of microphones in full windshields and windjammers to 2 Sound Devices SD-702 recorders sync locked together. They were placed approximately 6 meters away from … [Read more...]
Wired: Designing Sounds for “Transformers: Dark of The Moon”
August issue of Wired magazine has an article on the sound of "Transformers: Dark of the Moon", featuring Erik Aadahl and Ethan Van Der Ryn. The pair decamped to their LA studio and fired up Pro Tools 9 and a range of plugins, including GRM Tools and SoundToys, to warp the pitch and speed of a variety of recordings. The slowed-down squeal of a faulty car window became a deep … [Read more...]
Axel Rohrbach Special: Making of BOOM Libraries
[Written by Axel Rohrbach] 1. Cinematic Metal The decision which sound library we will do first was easy: "Creatures"! We started creating a concept and did the first recordings. During this time however, we had to make sound for a lot of trailers. It was not really rewarding to search for metallic impacts that can be used for trailers in the standard libraries we have here. So … [Read more...]
Track Time Audio: Interview with Mike Caviezel
In what continues to be a comprehensive resource for racing sounds and simulation technology, Track Time Audio has once again caught up with one of the greats involved with vehicle sounds and implementation to discuss Forza Motorsports. In an interview with Microsoft Game Studio's Audio Production Manger Mike Caviezel, who has lent a hand to Forza series creator Turn 10 since … [Read more...]


