New Sounds From Blastwave FX Blastwave FX, the sound library specialists headed up by Ric Viers (The Sound Effects Bible), have just released a brand new collection of 1001 HD production elements called Hits and Whooshes. Take a listen to the audio demo on the website and you'll hear a whole host of intergalactic frequency sweeps and bone-breaking hits. A great set of … [Read more...]
In Memoriam: Amar G. Bose
Amar G. Bose, the visionary engineer, inventor and billionaire entrepreneur whose namesake company, the Bose Corporation, became synonymous with high-quality audio systems and speakers for home users, auditoriums and automobiles, died on Friday at his home in Wayland, Mass. He was 83. Please visit the New York Times for an informative account of the life of this audio pioneer. … [Read more...]
From the SoundWorks Collection: Production Sound Mixer Nicholas Allen
An often over-looked part of the audio post process for sound designers can be the dialogue. This video from the SoundWorks Collection features production sound mixer Nicholas Allen explaining how he sets up his sound mix and his boom team. And in fact, more than just being concerned with dialogue, this clip is a useful reminder that sound design is about crafting and shaping … [Read more...]
Cycling ’74 Max 6 Day Sale
Cycling '74 are having a 35% off sale on Max and Max related software until July 12. … [Read more...]
Opinion: Raising Visibility Of Audio With Playstation 4
As we come out of coverage of E3 and eagerly anticipate the release of next-gen consoles later this year; there has been a good deal of discussion about the social networking, graphical and visual capabilities of these new boxes. The two things that have excited me the most about the Playstation 4 specifically aren't it's custom processing unit, background downloading, or … [Read more...]
How ‘The Last of Us’ Sound Design Outshines Gameplay
Forbes magazine isn't particularly known as a go-to resource for video game info, but their recent review of 'The Last of Us,' written by Andy Robertson, draws attention to the game's audio experience in a way many of the major gaming outlets neglected to explore. If you enjoyed the SoundWorks Collection profile of 'The Last of Us' audio team, you'll also enjoy this gameplay … [Read more...]
Designing Sound Discussion Group – Acoustics Primer
We've got our next webinar/live presentation scheduled, and it will take place on Saturday, July 20th, at 1PM Eastern/10 AM Pacific (U.S. time). Our presenter this time will be Dennis Foley, of Acoustic Fields. He'll actually be doing two presentations for us here on the site. The first, as noted in the title of the post above, will be an acoustics primer to help us better … [Read more...]



