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Nightmares and Soundscapes: Implementation of Acoustic Ecology Related Sound Design Techniques to Better Terrify your Players

July 25, 2013 by Cormac Donnelly

Guest Contribution by Dr Tom Garner This article addresses contemporary concepts regarding how we attune to sound within a fear context and discusses the potential impact of these ideas upon sound design, specifically with regards to evoking disorientation in survival horror computer games. Relevant theory is distilled to consider an ecological perspective of sound experience … [Read more...]

Can’t We All Just Get Along? Arguments about acoustics and design

July 24, 2013 by Samuel Ejnes

Guest Contribution by Steven Klein There are many reasons for conflicting viewpoints and misinformation on studio design / acoustics. This article will examine components contributing to the confusion along with some advice on how to avoid common pitfalls. Chaos (Merriam-Webster Dictionary: the inherent unpredictability in the behavior of a complex natural system.) We … [Read more...]

A Brief History of Delay

July 22, 2013 by John Black

An interesting examination of the origins of 'delay' as an effect, and the technologies that led us to where we are today. From Groove3's Youtube Channel. … [Read more...]

Impulse Response And Acoustic Problems

July 22, 2013 by Varun Nair

Guest contribution by Guido Helbling Don't worry, I won't bore you with a treatise on acoustics. But multi-channel impulse responses can often create problems between individual channels (e.g. over-emphasised frequencies and phase cancellation), so it is worthwhile to analyze one or two such situations. Analysing Sweeps A quick recap on impulse responses: an impulse response … [Read more...]

New Research Initiative Will Dig Deep Into All Things Reverb

July 19, 2013 by admin

A project funded by the EU is taking on the challenge of modelling, synthesizing and analysing acoustic reverberation. The DREAMS (Dereverberation, Reverberation of Audio, Music and Speech) project began in February 2013 and is expected to run for three years. The research initiative is being led by the Katholieke Universiteit Leuven (Belgium), and will focus on four areas seen … [Read more...]

Unlimited Dialog “AIRFILL” to Fill your Every Need

July 19, 2013 by Shaun Farley

Guest contribution by Douglas Murray I was inspired to finish this write-up after reading the feature list of the new Zynaptiq UNFILTER plugin. Their web site says: You can also apply the measured filter response from one recording to another – placing the two in the same acoustic  "world”. Or you can create roomtone to fill editing gaps, by applying a measured filter … [Read more...]

Interview with Wayne Pashley – The Great Gatsby

July 17, 2013 by Shaun Farley

Guest Contribution by Abigail Sie The Great Gatsby was an unusually long sound post-production process. How long did the sound mix take? Just under three months, it was quite a long haul. A lot of that really was logistics in the way of rethinking, re-conforming the pre-dubs and integrating new material with the edit as the picture changed and was updated throughout the … [Read more...]

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