Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all started back in 1995. I was in a band and our keyboard/synth player, Jeff Van Dyck, was working for EA. He was working on the soundtrack for NHL 96 and needed a guitarist to lay down all the riffs, so he hired me. … [Read more...]
An Interview – Ira Greenberg
Ira Greenberg is director of the Center of Creative Computation and is a professor at SMU. He's had a career as a painter, animator, designer, programmer, arts director, professor and author. In addition to having lectured at universities across the world, he's authored three books on creative coding, including the first major reference for Processing. His current research … [Read more...]
Tunes and Tones: A Writer/Director’s Perspective on Sound
Guest Contribution by Pierce O'Toole Writer/Director Pierce O'Toole shares his thoughts on music and sound design, and how they play into his creative process. As a writer and director, my biggest concern on any project is the story. Every project has a story that you are trying to tell. When I approach sound, the lens I view it through - or the speaker I hear it through, I … [Read more...]
“Cicadas” – Sound Installation
"Cicadas" is an installation with a difference. Bringing together sound design, technology and natural science, Berlin-based sound artist Bob Meanza has created sonic robots which emulate some of the resonance and timbral qualities of the cicada. These robots are in fact tinyAVR microcontrollers, programmed using Arduino software to emit sounds that are determined by their … [Read more...]
Interview – Peter Brinkmann & libpd
Pure Data (Pd) is one of the most powerful and commonly used open source softwares for music and sound creation. Spearheaded by Miller Puckette, it is completely free. About three years ago libpd was released – a library of Pd Vanilla (the basic version of Pd) that makes it possible to run Pd pretty much anywhere. Since then there have been an explosion of applications for PC, … [Read more...]
Interview: Rob Bridgett and Game Audio Culture
Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob. Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]
Review: Robobiotics
Although we are halfway into a new topic month here on Designing Sound; listening through Empty Sea’s new Robobiotics library makes me think about last month’s “Noise” topic. Of course not in any negative way mind you, but noise in the way Rob Bridgett described it as: “desirable noise”. If you think about it robot servo motor sounds/foley have become an integral part of … [Read more...]






