It took a little while, but we've finally been able to get this follow up webinar rescheduled for this Saturday! If you've attended any of our previous Designing Sound Discussion Group presentation in the past (and have been anxiously awaiting the follow up presentation to last month's with Dennis Foley from Acoustic Fields), you may be wondering where the registration link … [Read more...]
As Chris Rock Said…Be POLITE
This article is about one of those universal inevitabilities that surrounds recording in the wild, dealing with the police. Sooner or later, we all have our encounters with them. Before I go further, let me lay out the persepective with which you should read this. I am not a lawyer. This article should not be construed as legal advice. What follows is a set of common sense … [Read more...]
The Sound of Gravity
In this exclusive SoundWorks Collection profile we talk with Director Alfonso Cuarón and Re-recording Mixer Skip Lievsay about the sound teams work to create a dramatic sound scape to a dark and vast outer space environment. Yet another great audio profile from SoundWorks Collection. Be sure to check their site for more. … [Read more...]
October…Get Out and Record!
Thanks you for indulging us as we tried a different approach last month. We feel it's important to break out of tunnel vision every once in a while, and it was a nice (but relevant) departure for us. So let's get into October! This month, we're going to focus on the art of field recording, and it's a great month to do so. We're in that seasonal transition time where it's a … [Read more...]
Review: Game Audio Culture by Rob Bridgett
Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios and out into the open, Bridgett proposes that it’s time that sound designers started to be more collaborative with the rest of the game team. Bridgett boldly states that we’re in a “post-sound … [Read more...]
Interview with Raymond Usher
Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]
SFX Independence – September 2013
In comparison to the swathe of releases and sales through the summer months, September has been an altogether quieter affair on the SFX library front. The following libraries are all available to purchase/sample now. SONIC SALUTE - Car Doors: Exteriors - Open and Close [soundcloud url="http://api.soundcloud.com/tracks/97155692" params="" width=" 100%" … [Read more...]





