Great metadata can make searching through libraries a blissful experience - but the work that goes into it can make some of us reconsider our lives as SFX library creators. Stosh Tuszynski is here to prevent us from that heart-sinking moment when we've left all the metadata for the end, when we just want to sell the darn library already, by making it easy to compile as you go … [Read more...]
The Importance of Mentorship
I realize this is a very broad subject; and, consequently, there is an unlimited array of personal opinions about what exactly constitutes a Master and Apprentice relationship. Even the correct terminology for this relationship is an area for debate. Some prefer the classic terms Mentor and Protégé. And, others may find these terms intimidating or outdated, simply referring to … [Read more...]
A Look at Mentoring
The subject of mentoring is something that's been popping up more and more over the last few years. The context of the discussion centers around the way our industry has changed over the decades, leading to fewer opportunities for young sound designers to learn directly from seasoned professionals. In the recent past, if you wanted a mentor to help guide you in your career, you … [Read more...]
The Sound Of A Dripping Tap
If you have ever wondered what causes the sound of a dripping tap you might be surprised to learn that it is actually not caused by the drop hitting the water. A recent article on science magazine European Science explains how british Researchers discovered the real origin of the sound. The university also published a short youtube … [Read more...]
The 30-Day SFX Challenge
Sound effects libraries are the essential toolkit of every sound designer: they are convenient and practical. Furthermore, in a time where deadlines seem to get shorter and shorter, why would one bother to hike their way into field recording when we have all the tools we need within a click from our reach? As with every overindulgence, relying on sound effects libraries for too … [Read more...]
Deadline.com: Brett Hinton On The Sound Of Altered Carbon
Deadline.com has recently published an interview with Sound Editor Brett Hinton about his work on Altered Carbon. This being a cyberpunk kind of thing, one thing that we tried to do was to give a little bit of that edgy, deep base-y, synth-y kind of vibe to the weaponry. I wanted to have an edge to it. You can read the full story here. … [Read more...]
Making a Career Out of Audio
I was exceptionally lucky to have stumbled/lied my way into a dream job designing sound for video games twenty years ago, and am even more fortunate to have somehow made a career out of it. Sometimes people ask me how I’ve managed to stay afloat in this tumultuous industry having braved numerous crunches, layoffs, studio shutdowns, moral dilemmas, and crises of confidence. When … [Read more...]