Blastwave FX are at it again with another contest which they announced last week. This one is about making a zombie soundscape: [youtube]http://youtu.be/i6YSRJMNEf4[/youtube] RULES: Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse. The sound design clip must be no longer than 60 seconds. No … [Read more...]
Audible Worlds’ “Crowds” Library Deadline Approaching
There is a cool crowdsource library getting organized over at Audible Worlds. Site runner Mike Niederquell's explanation says it best: The goal of this library is to capture 3-5 minutes of crowds or walla from your local region. It's best if the conversations in the recordings are unintelligible, which is why we are using the term "walla" to describe this project. We realize … [Read more...]
The Mix in The Last of Us
Over at G.A.N.G.'s site is a new interview by Kenny Young who chats with Naughty Dog's Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for anyone in or interested in game audio. The mix won a GANG award for a reason! Link. … [Read more...]
Top 5 Tips for Learning to Listen
Guest Contribution by Karen Collins Listening is the most important skill a sound designer has, and yet, it’s probably the one that’s the most ephemeral and difficult to nail down. What is listening? Are we born with this skill, or is it something that we can learn? Listening is the process that takes the information that we hear and makes meaning from that sound. To listen … [Read more...]
A Space
The world we inhabit is ever shifting. People and animals are constantly on the move. Water laps against wood or crashes against a sandy beach. If considered from a somewhat solipsistic approach the buildings, trees and mountains around us even shift in position. With all of those positional changes comes a new sonic interaction. The squirrel's chitter no is no longer to our … [Read more...]
Where We Stand…
At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian's "Tropes Vs. Women in Video Games" series. I'm sure you've seen commentary about it on other sites already, but we … [Read more...]
An Acousmatic Invitation
An epiphany Silence! Be quiet! Because listening is active, because the birds have already left but their sound still reverberates. Silent all ears that listen, stunned by the noise that is gone but still relishes. The soundtrack? Our life! That one of changes, transition, mutation and mysteries, that one able to peer into the recesses of the deepest realities, responsible for … [Read more...]




