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The Japan Sound Effects Collection Interview

February 4, 2015 by Jack Menhorn

At the time of writing, recent graduate and field recordist Chris Trevino has a Kickstarter campaign called "The Japan Sound Effect Collection" which he plans to be a collection of ambiences, train passes, and walla. Chris was kind enough to answer a few questions about his current campaign. Designing Sound: Tell us a little bit about your own background in sound and field … [Read more...]

A New Approach to Internships?

February 3, 2015 by Shaun Farley

Guest Contribution by Timothy Muirhead Although we all like to talk about sound work as a very creative discipline it is also a technical one.  Universities and other post secondary institutions really have their hands full trying to teach both sides of the craft - the hows and the whys.  Most come up short on one side or the other and that is why the industry has come to rely … [Read more...]

Forget the 1s and 0s…

February 2, 2015 by Shaun Farley

We may be firmly in the digital age, but analog signals are always going to be a major part of our work. After all, unless you're using a digital microphone using the AES42 spec, we're at least going to be dealing with the signal path from the mic to preamp to AD...not to mention the reproduction path of DA to power amp to speaker. Analog will never truly go away, nor do people … [Read more...]

Deep or Shallow?

January 30, 2015 by Shaun Farley

Guest Contribution by René Coronado To a large degree, the purpose of learning is less to purely gain knowledge for the sake of it, and more to gain knowledge in order to use that knowledge to do something. I propose that there are two basic types of learning: shallow and deep. Both types are useful, and both have positives and negatives.   Shallow learning … [Read more...]

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

January 29, 2015 by Richard Gould

  As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]

Forging New Territory: Audio Design Education, Non-Traditional Disciplines, & Diversity

January 27, 2015 by Jack Menhorn

Guest Contribution By Chanel Summers As a woman who has built her own career on a platform of game audio, game design and game production, I am passionate about programs that teach and empower women to follow a similar path. As there are such few women in the field of video game audio, fewer are even aware of the opportunities. I have been on a mission to try and change that – … [Read more...]

Learning Audio Middleware Online: Where to Start?

January 26, 2015 by Berrak Nil

Knowing your way around audio middleware is quickly becoming a required skill to get a job in the game audio industry. If you are a sound designer and/or a composer that is looking to break into the world of game audio, learning how to work with various audio middleware solutions will not only give you a head start and set you apart from the “competition”, but it will also give … [Read more...]

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