An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings:
New game designs based on audio analysis, sound effects generated at runtime with procedural audio, perceptual voice management, spectrally-informed mixing, audio shaders, content-aware audio tools: these are only a few examples of what an audio programmer could be working on and which is almost totally absent from our games and pipelines today.
AltDevBlogADay: Putting the audio back in “audio programmer” by Nicolas Fournel
While you’re there, why not explore the rest of the AltDevBlogADay Audio Posts
Also of interest:
Nicolas Fournel’s GDC 2011 Presentation – Procedural Audio Challenges & Opportunities