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Mapping Sound to Color

December 20, 2017 by Rev. Dr. Bradley D Meyer

Mapping Sound to Color

For this month’s topic of Spectrum, I decided to take the word literally, as applied to color, and consider its relationship to sound. The impetus for this decision was a conversation I had with a co-worker, the late sound designer Stillwind Borenstein, about thirteen years ago. He explained an interest that, since both sound and color can be expressed or measured in frequency, … [Read more...]

Procedural Audio: An Interview with Nicolas Fournel

June 4, 2012 by Varun Nair

Procedural Audio: An Interview with Nicolas Fournel

Nicolas Fournel has had a long career with game audio and has been at the forefront in the research and development of audio tools. He maintains procedural-audio.com, a repository of procedural audio information and the recently created the Procedural Audio Interest Group. He was more than happy to add his voice to the procedural audio series based on his varied experiences in … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

AltDevBlogADay: Putting the audio back in “audio programmer”

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

Nicolas Fournel's Vision of The Future Of Game Audio Programming

August 11, 2010 by Miguel Isaza

Nicolas Fournel's Vision of The Future Of Game Audio Programming

The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]

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tunepocketTunePocket Music@tunepocket·
26 May 2020

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

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Reel2MReel2Media@Reel2M·
26 May 2020

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

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SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May 2020

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

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asoundeffectA Sound Effect@asoundeffect·
26 May 2020

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

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OblikLinesOblik Lines@OblikLines·
26 May 2020

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

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