The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of sound design and music as narrative elements in Flower, a game for PS3 developed by Thatgamecompany.
Thatgamecompany’s Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.
This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.
Speaker: Steve Johnson (Sound Designer, Sony Computer Entertainment America), Vincent Diamante (composer, contractor) (March 13, 2010)
There are other 7 videos from the session. You can see all of them here.
Grace Godlin says
Both Steve and Vincent contributed passionate, compelling presentations on their roles as sound designer and composer, explaining how they collaborated to tell the game story with sound and music. They were both fun to watch.