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Art and technique of sound design

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Stephen Schappler On Using A Stream Deck For Game Audio Production

June 13, 2018 by Michael Klier

Having effective workflows is a key factor in all audio disciplines. Senior Sound Designer Stephen Schappler (Netherealm Studios, Mortal Combat X, Injustice 2) just shared an article on his blog on how he integrated the Elgato Stream Deck into his daily workflow with Reaper. You can read the full article here. … [Read more...]

Audiokinetic Blog: Oscar Coen On Player Success Through Sound

June 11, 2018 by Michael Klier

Audiokinetic recently published an interesting article by Sound Designer Oscar Coen on how sound can impact player success in games. You can read the full article here. … [Read more...]

Shinesparkers: Interview With Metro Prime Audio Lead Clark Wen

June 6, 2018 by Michael Klier

The Metroid Fan Community Shinesparkers has recently published an extensive interview featuring Audio Lead Clark Wen and his work on Metroid Prime 1 and 2. You can read the full interview here. … [Read more...]

Lead Audio Programmer Aaron McLeran On Unreal Engine Audio: Features and Architecture

May 26, 2018 by Michael Klier

Epic Games recently did a live stream with Lead Audio Programmer Aaron McLeran explaining in great detail the audio features and architecture of the Unreal Engine. https://www.youtube.com/watch?time_continue=2322&v=eX1T9Y-8HP8 … [Read more...]

SiegeCon: Watson Wu’s Giveaway

October 6, 2017 by Adriane Kuzminski

Tall urban buildings above the word Siege, www.siegecon.net

If you are attending SiegeCon in Atlanta this weekend, you are in luck! Watson Wu will be hosting a raffle during both of his game audio talks, giving audience members the chance to win microphones, swag, gift cards, and more. To learn more about the giveaway and its sponsors, check out Watson's blog post. And if you haven't purchased tickets to SiegeCon yet, they are … [Read more...]

“Go Behind the Sound” with the Arenanet Audio Team

September 5, 2017 by Adriane Kuzminski

Three men stand on a stage behind a table full of audio equipment and foley objects.

Now that PAX West is done, it's time to see what audio highlights you may have missed. If you couldn't get to the panel about the sound of Guild Wars 2, you're in luck! Drew Cady, Jerry Schroeder, and Joseph Clark, part of ArenaNet's sound team, go into their techniques for creating the game's incredibly detailed sound design. They break down how they made the sounds for … [Read more...]

Erik Kraber On The Sound Design Of Titanfall 2

June 5, 2017 by Michael Klier

Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here. … [Read more...]

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