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Q&A with the Audio Team of Journey

February 28, 2012 by Michael Taylor

IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]

"Flower" – Sound and Music as Narrative

July 29, 2010 by Miguel Isaza

The video on the top is from a session given by sound designer Steve Johnson and composer Vincent Diamante. In the session they talked about the use of sound design and music as narrative elements in Flower, a game for PS3 developed by Thatgamecompany. Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional … [Read more...]

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