Review: Twisted Tools METAMORPH

Friday, December 20, 2013
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METAMORPH is the latest sample library from Twisted Tools, makers of the designed sample libraries as well as some fun and unique Reaktor ensembles. With sounds designed by BJM…

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An Interview with John Roesch

Tuesday, December 17, 2013
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In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like “Inception” and “The Matrix” and games like…

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Review: Game Audio Culture by Rob Bridgett

Tuesday, October 1, 2013
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Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios…

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Capcom Audio Director Tomoya Kishi Interview

Monday, February 11, 2013
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Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…

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Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

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Room Tone = Emotional Tone: The Importance of Hearing Ambience

Thursday, November 15, 2012

  am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place                     – the relaxed ambience of…

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Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

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Interview with Leonard J. Paul, of the School of Video Game Audio

Thursday, July 5, 2012

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…

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