September’s Featured: David Farmer

[caption id="attachment_6059" align="aligncenter" width="456" caption="Photo by "Jean H. de Buren""][/caption] New month means a new special on DS. I'm very glad to announce the visit of one of my favorite sound designers out there: David Farmer. He will be sharing a lot of interesting stuff, including articles, interviews, videos, and more! ... read more.

Related: , , , , , , , , , . Comments 4. By Miguel. 2010-Sep-01@11:54.

Game Audio Podcast is Back with a New Episode

The guys of Game Audio Podcast have published the fifth episode of their podcast series. This time it's a mini episode, talking about different things: Its a mini episode, no guests, just us catching up as we get ready for another season of game audio. We talk about the rise of the indie sample ... read more.

Related: , , , , , , , . Comments 1. By Miguel. 2010-Sep-01@10:26.

The Sound of “Metroid Prime 3″

Jayson Napolitano, from Original Sound Version has created a new section on the site called "Blast from the Past", which will include interviews made previously in the Music4Games site (offline several months ago). He started with a great interview he had with composer Kenji Yamamoto and Retro Studios sound supervisor ... read more.

Related: , , , , , , , , , . Comments 1. By Miguel. 2010-Aug-25@11:23.

“Red Dead Redemption” – Exclusive Interview with Audio Director Jeffrey Whitcher

When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any ... read more.

Related: , , , , , , , , , , , . Comments 2. By Miguel. 2010-Aug-20@11:23.

Nicolas Fournel’s Vision of The Future Of Game Audio Programming

The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga ... read more.

Related: , , , , , , , , , . Comments 0. By Miguel. 2010-Aug-11@10:48.

Exclusive Interview with the Audio Team of “Singularity”

For the guys of  Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which ... read more.

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AudioMedia – Game Sound Special 2010

The July's Issue of AudioMedia is also available for  viewing online (or download) now, including a very cool Game Sound Special featuring: The Sound of "Uncharted 2: Among Thieves" 20 Years and Beyond - Dan Bardino glances at where games audio has come from, and peeks at the future Games - A Serious Business ... read more.

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The Sound of “Split/Second”

The July's Issue of Develop Magazine is now available for download. In the Heard About section, John Broomhall has published an article about the sound of "Split/Second", from a talk with audio director Steve Emney and audio programmer Andy Hutchings. Let's read: The high octane, high stakes and high drama Split/Second, ... read more.

Related: , , , , , , , , , , , . Comments 0. By Miguel. 2010-Jul-09@11:13.

Darren Blondin and The Sound Design Secrets of “Singularity”

Darren Blondin, which you may know by his amazing work on DBlondin.com some years ago is currently working on the sound design of Singularity, an upcoming FPS game from Raven Software. He has published a very intereting article on Singularity's Developer Diary Blog talking about the sound design of the ... read more.

Related: , , , , , , , , , . Comments 0. By Miguel. 2010-Jul-09@10:54.

Alan Rankin on the Sound Design of “Alan Wake”

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed ... read more.

Related: , , , , , , , , , , , , , . Comments 3. By Miguel. 2010-Jun-29@16:06.

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