Monday, February 11, 2013
Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…
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Thursday, December 13, 2012
In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…
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Wednesday, November 21, 2012
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
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Thursday, November 15, 2012
am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place – the relaxed ambience of…
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Wednesday, November 7, 2012
Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…
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Monday, July 30, 2012
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…
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Thursday, July 5, 2012
With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education…
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Tuesday, June 26, 2012
The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July…
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Tuesday, June 26, 2012
Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights…
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Sunday, June 10, 2012
UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on game audio. This Audio Special…
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