There’s a common joke among game audio artists and designers: if you ask any number of sound designers what genre they’d most like to work on, the odds are good they’ll all say “horror”, twice. It’s no surprise it’s such a common answer, either; horror games offer designers some of the most interesting and diverse sound design opportunities one can come across. There’s no doubt that Frictional Games’s upcoming title SOMA fits this mold as well, evidenced by a fantastic blog post on Frictional’s website by the game’s audio director, Samuel Justice.
In the post, Sam discusses the approach he and the rest of the team took towards defining the distinct above- and underwater worlds of this eagerly-anticipated horror title. Sam goes into extensive detail on the techniques they used, both in the game’s engine and in content creation, to achieve a unique sonic identity for the game. Check out the post here, and also take a look at Sam’s other online home over at Sweet Justice, which features another great blog chock full of good info.
Steve Tibbo, CAS, with cart on set at “Modern Family”
GUEST CONTRIBUTION BY DALE CROWLEY
A few days after this interview with Steve Tibbo, he was nominated for the 6th time for a Primetime Emmy Award for Outstanding Sound Mixing for his work on ABC’s “Modern Family”, where he has been the production sound mixer on every episode other than the pilot. The episode that was nominated is called “Connection Lost“. We discuss this episode in detail and talk about this complex undertaking as well as many other topics ranging from his work on Modern Family to the gear he uses to record on set and on location, and we also delve into his work in re-recording mixing, ADR, and sound design for film and TV. This month’s theme is “Favorites” and “Modern Family” is my favorite TV Comedy and sound is my favorite subject.
Ethan (L) and Erik (R) on the mix stage. Photo by Greg P Russell.
On the most recent episode of the Tonebenders Podcast, the guys talk to experienced sound designers Ethan Van der Ryn and Erik Aadahl about their long and varied careers, working philosophies, and recent films. Some of the recent films Van der Ryn and Aadahl have worked on are Transformers: Age of Extinction, Godzilla (2014), World War Z, and Argo, among others. Head over to the Tonebenders site to check it out, or listen on the go on iTunes or Stitcher.
In the most recent blog post over at Sweet Justice, sound designer Chris Sweetman shares some of his decades of experience, and discusses the importance of experimentation and the use of organic sounds in modern sound design. He also discusses some of his experiences on major films, as well as his approach to tools like Izotope Iris. Head over to their blog to check it out now!
In a new entry of their continuing series of film sound profiles, the fine people of SoundWorks Collection feature a discussion with Tomorrowland‘s sound designer, Kyrsten Mate, and re-recording mixer, Gary Rydstrom about their work on the recently-released movie. You can hear their discussion here.