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Posted by on Dec 31, 2012 | 1 comment

Thanks to our December Contributors

It’s been a great month here on Designing Sound! We took a gamble in November with the new monthly features format, and it’s been paying off in spectacular fashion. This site would not be so special without the support and contributions of the community it serves. A hearty round of thanks goes out to this month’s guests:

Tomorrow begins plug-in month. That’s a little vague, I know, but the full description of how and what we’ll be exploring is on its way. If you have something you’d like to contribute, don’t hesitate to get in touch. As you may have noticed, guest contributors are in good company!

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Posted by on Dec 18, 2012 | 0 comments

Reverb: The Science And The State-of-the-Art

Guest Contribution by Anish Chandak

In the previous article by Ian Palmer on this month’s theme of Reverb, you have already seen various creative uses of Reverb. Here are my two cents to the creative: using reverb to synthesize physics-based sounds for percussion instruments.

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In rest of this article, we stick to the uncreative, the basics, the science behind the reverb. We will also discuss the (academic) state-of-the-art, the research work being done at various academic institutes across the globe, focussed on developing reverb techniques for interactive applications like video games. Hopefully, you will see many of these promising approaches used in video games released in near and distant future. In the spirit of an academic discourse, this article is long and in all certainty incomplete in its discussion of the fundamentals or the state-of-the-art.

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