This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]
Special Academy Award Granted to VR Experience ‘Carne y Arena’
For only the second time in history (the first was 1996's Toy Story), the Academy is granting a special Oscar, this time to Mexican director Alejandro González Iñárritu for the virtual reality experience, Carne y Arena (Virtually Present, Physically Invisible). The experience was hosted at the Cannes Film Festival earlier this year and remains on exhibition in Los Angeles, … [Read more...]
Sunday Sound Thought #91: Music and Sound in the Digital Age
"As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings." -Designing Sound With the … [Read more...]
VR Sound Design for Touch Controllers
This is a guest contribution by Earl Scioneaux, III. Earl is a New Orleans-based game sound designer. He also does sound for film and produces music under the monicker The Madd Wikkid. When I first used touch controllers, I was amazed at how they enable the player to instinctively “grab” things in the game world. This can allow for some amazingly intuitive and … [Read more...]
The Technical Details Behind Facebook 360 Audio
In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]
Sunday Sound Thought #60 – A Perspective on the Growing Pains in VR
The term "VR" encompasses it all. The platform, the technology, the medium, the content, all of which are experiencing a rapid development, rapid failure period during which we have no agreed upon procedures or format. Currently we have just a few key players developing different pieces of hardware with different capabilities and its yet to be seen whether they will continue to … [Read more...]
Using VR design strategies in non-VR projects
Finally! With the advent of somewhat affordable VR systems and the first titles making their way into the public’s hand, we are hearing something from the general populace and other non-audio developers that we sound professionals have always known: Sound matters! Since VR is an enclosed experience, in that the user is entirely enveloped visually in the world they … [Read more...]