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Recording Guns for BioShock Infinite: Parts Two and Three

February 9, 2012 by Michael Taylor

The Irrational Games Insider Blog has posted parts two and three of their Audio team's experience of recording firearms for BioShock Infinite. In part two, the team discuss the sensations of firing live weaponry that they were aiming to capture, and in part three, briefly touch upon the designing/editing process. Part one of the blog can be viewed here … [Read more...]

Game Audio Podcast #15: Origin Stories and Getting In

February 8, 2012 by Michael Taylor

In the latest episode of the Game Audio Podcast, the panel (which includes guests Shannon Potter [Sounddelux DMG], Kristen Quebe [Microsoft Games Studios] and Fryda Wolff [Turtle Rock Studios] ) discuss the varied entry routes taken by audio designers getting into the Games Industry, as well as discussion on the diversity in games studios. Listen to the podcast, or download it … [Read more...]

Audiokinetic Releases Wwise 2011.3.1

February 1, 2012 by Michael Taylor

Audiokinetic have just released Wwise 2011.3.1, available for download here containing the following new features:   Support for Android, PlayStation Vita and WiiU Altiverb "Outdoor and More" Impulse Response package Keyboard Shortcut Manager Fades and automation for Music Clips Some changes to Music Transitions: • Transition: Cue names can be used to specify … [Read more...]

“From the Shadows of Film Sound” by Rob Bridgett, Now for iBooks

January 29, 2012 by Miguel Isaza

Rob Bridgett has released a digital ePub version his book "From the Shadows of Film Sound". It's available now at $9,99. As a practitioner in video game development, Rob Bridgett has explored and written about the connective tissue between film sound production and a newly emerging video game audio production culture. This new volume brings together, for the first time, freshly … [Read more...]

Game Audio Podcast #14: Storytelling with Sound in Games

January 29, 2012 by Miguel Isaza

The episode #14 of the game audio podcast is available for download now. In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges. Anton & Damian are joined by our special guests: Mike Morasky – Valve Emily Ridgway – Emily Industries Lucas van Tol –  Guerrilla Games Listen … [Read more...]

The Sound of “Uncharted 3”

January 12, 2012 by Miguel Isaza

New article at AudioMedia magazine about the sound of "Uncharted: 3". John Broomhall talks with audio lead Bruce Swanson and senior sound designer Derrick Espino. Read it online … [Read more...]

Altiverb Impulse Responses Available for Wwise

November 1, 2011 by Miguel Isaza

Audiokinetik has announced a new partnership with Audio Ease. Altiverb IR packages on Wwise. Audiokinetic Inc. and Audio Ease B.V. announce a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse … [Read more...]

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