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Altiverb Impulse Responses Available for Wwise

November 1, 2011 by Miguel Isaza

Audiokinetik has announced a new partnership with Audio Ease. Altiverb IR packages on Wwise.

Audiokinetic Inc. and Audio Ease B.V. announce a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse responses mostly oriented for the reproduction of outdoor environments. Reproducing outdoor environments is probably one of the most difficult tasks for sound designers today and this package arrives at the right moment for professionals seeking quality and realism in their games.

“At the design phase of our convolution reverb, we set a very challenging goal that we could have the best technology from the post-production world running in games, said Simon Ashby, VP Products at Audiokinetic. Given that our convolution reverb operates with high performance and that we proudly partner with Audio Ease, which is certainly the most respected player in this field, I think we can say that we have achieved our goal”.

“Convolution reverb approaches the real world so much better than synthetic reverb that it had no trouble taking over Hollywood film sound. I hope this set of movie post-pro Altiverb IR’s will help convolution reverb do the same in game sound, added Arjen van der Schoot, Co-owner of Audio Ease. We had been waiting for the right opportunity to start applying our IR’s in real time in games. When Audiokinetic came along, we did not hesitate. I believe we have chosen to partner with a company as devoted to impressive sounding audio as we are.”

Audiokinetik | Audio Ease

Filed Under: news Tagged With: altiverb, audio ease, audiokinetik, convolution, game audio, implementation, IR, middleware, reverb, video games, wwise

Comments

  1. John says

    November 1, 2011 at 1:42 pm

    Man I love Wwise. Truly the best from a sound designer point of view. Blows my mind how many teams still use Fmod.

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