Four lectures of Rob Bridgett with information and good tips for game audio production, focused on the audio model on Scarface. GDC Canada 2009 - Post-production Audio Panel GDC Canada 09 - Post-production Audio Panel By Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross Genre: game audio Tags: audio, games, lecture, post-production, sound design Download : MP3 Audio A … [Read more...]
New Website Dedicated to Sound for Film/Video Games Profiles, Plus Watchmen Sound
Two years ago Bay Area Director Michael Coleman started producing exclusive sound for film video profiles for the MIX Magazine online audience. These exclusive and intimate videos focus on individuals and sound teams behind-the-scenes who bring to life some of the worlds most exciting film sound mixes. With the success of this series, Coleman has launched a new online web … [Read more...]
Rob Bridgett Special: Scarface: The World Is Yours
Scarface: The world is yours was one of the most important achievements in the carrer of Rob Bridgett. We already seen some information about this title, on the special of Randy Thom, who also participated in the making of the sound od Scarface (VG). In the video of the top, you can see Rob Bridgett doing a "live game mixing" demo of Scarface Sound at GDC 2007. (Note that there … [Read more...]
Rob Bridgett Special: Exclusive Interview
Let's get started with the Rob Bridgett Special, with a exclusive interview for Designing Sound. We talk about his work as sound designer, the evolution of his carreer, and some technical info. Designing Sound: Hello Rob, first of all: At what point in your life did you decided to start working with sound? Rob Bridgett: Hi Miguel,I think it is fair to say that I came to … [Read more...]
Producing Dialogue for Video Games
Gamasutra has published another amazing featured article for audio, with Rob Bridgett, who examines the key issues and possible solutions to common problems in game dialogue production. Dialogue production for a large budget, cinematic video game can often be an intense and often brutally challenging process. Getting an actor in the booth and reading a script is in itself a … [Read more...]
Tutorial: Game Audio with Unreal 3 Engine
Richard Stevens has uploaded a tutorial map built in the Unreal 3 engine at the IASIG education working group page. The group aims to facilitate education in all things interactive audio related and we're currently developing international curriculum guidelines for the subject that we hope will prove useful to educators and also to students looking for courses. For our own … [Read more...]
Implementing Sound Design In Video Games
George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]




