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Art and technique of sound design

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Rob Bridgett Special: The Role of an Audio Director In Video Games

November 20, 2009 by Miguel Isaza

The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, to a wider audience, is that of someone who creates cool sound effects, rather than someone … [Read more...]

The Sound of "Army of Two: The 40th Day"

November 19, 2009 by Miguel Isaza

Nice video about the sound of "Army of Two: The 40th Day" of EA Games Montreal. You can see composer Tyler Bates talking about the music and Lewis James talking about the sound design and the weapons sounds. Army of Two: The 40th Day Website … [Read more...]

Rob Bridgett Special: 50 Cent: Blood on the Sand

November 18, 2009 by Miguel Isaza

Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of the things that are so important to game development like getting to know the team and understanding the project both from a detailed implementation perspective and simultaneously a high-level had to happen very quickly. Joining … [Read more...]

The Sound Design of Dragon Age Origins

November 18, 2009 by Miguel Isaza

Interesting video about the sound design of Dragon Age Origins, the last title of BioWare. You can see the Audio Director Simon Pressey and Sound Designer Jordan Ivey talking about the sound of the video game. Dragon Age Origins Website … [Read more...]

Rob Bridgett Special: Hollywood Sound

November 13, 2009 by Miguel Isaza

Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]

Rob Bridgett Special: Vanishing Point [Exclusive Interview]

November 11, 2009 by Miguel Isaza

Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]

The Importance of Video Game Localization

November 10, 2009 by Miguel Isaza

George Spanos has published a new article on his website Game Sound Design, talking about the importance of video games localization and his role in game audio production. Video game localization is the process whereby a game's primary language is translated into other languages in order to accommodate foreign speaking gamers. Many video game publishers require their titles to … [Read more...]

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