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Art and technique of sound design

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Game Audio Contracts Explained

October 2, 2009 by Miguel Isaza

Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor for games. No matter what platform or how much technology is … [Read more...]

Rob Bridgett and the Dynamics of Narrative

September 29, 2009 by Miguel Isaza

Bob Bridgett has published a new fantastic article at Gamasutra, this time exploring common examples of dynamics from horror cinema and how those rules can be adapted to game design and game audio in any genre through graphic visualisation and planning techniques. 'Design' is one of the most important areas of sound design, in that the sound designer needs to sit down, over the … [Read more...]

10 Interesting Videos About Sound Design for Games

September 28, 2009 by Miguel Isaza

IPR School has posted five additional videos to his compilation of videos about creating audio for videogames. Maybe you already seen some of these here at DS, but be sure to see the rest, very interesting! Playlist 1-5 [View] Heavenly Sword Harry Potter and the Order of the Phoenix Gears of War Dead Space Gears of War 2 Playlist 6-7 [View] Scarface Game Chronicles … [Read more...]

Interview with Don Veca, Audio Director for Dead Space Extraction

September 24, 2009 by Miguel Isaza

Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]

"Piew, piew" "Tum, tum" Half-Life 2 Sounds Replaced By Modder’s Voice

September 21, 2009 by Miguel Isaza

It's time for some fun! A modder called Trase has made a mod of Half-Life 2 with sound replaced by his own voice. He replaced 1327 sound files except: Ambient noises like wind. some zombie voices. character voices (it would sound dumb). maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it. So funny! You can download … [Read more...]

Interview with the Creators of Brainpipe

September 16, 2009 by Miguel Isaza

Peter Kirn from CDM had an interesting interview with the creators of Brainpipe, a single-player arcade action game with a psychedelic twist from the masters of trippy computer gaming, Digital Eel. I love that you talk about sound being integral with the design process. Even for a musician, though, thinking in more than one medium can be a challenge. How do you approach this … [Read more...]

New Sound Design Website, Plus The Sound Of Dark Sector

August 26, 2009 by Miguel Isaza

George Spanos has created a new Game Sound Design Website. It has several articles, videos, and a forum. Looks great! There is an interesting article covering the info about the sound of Dark Sector, a third person action shooter that "thrusts you into Hayden Tenno's mysterious world". Let's read: Sound Design and Music The sound design of Dark Sector was also really … [Read more...]

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