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Art and technique of sound design

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The Sound Design of "Splinter Cell: Conviction"

April 28, 2010 by Miguel Isaza

WatchMojo takes a trip to Ubisoft Montreal to explore the sound design of Splinter Cell: Conviction. They talk with Vincent Gagnon, Lead Audio Designer of the game. … [Read more...]

Chuck Russom Special: Call of Duty [Exclusive Interview]

April 19, 2010 by Miguel Isaza

Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game and what it meant for his career. Designing Sound: How do you get hired on Infinity Ward and how do you get involved with Call of Duty? Chuck Russom: It’s crazy when I think about it, the first Call of Duty game was 7 years ago. … [Read more...]

Audio Implementation Greats #7: Physics Audio [Part 2]

April 14, 2010 by lostchocolatelab

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game Developers Conference and then take a brief look towards where these techniques may be headed. UNLEASH THE KRAKEN In Star Wars: The Force Unleashed we were working with two physics … [Read more...]

Chuck Russom Special: Exclusive Interview

April 6, 2010 by Miguel Isaza

Let's get started with the Chuck Russom Special! Today I have for you an interesting interview I had with him, talking about general aspects of his career, his tools, thoughts on the industry, and more. Designing Sound: To start please tell us how you get started with sound and the evolution of your career.. Chuck Russom: Growing up as a musician, I went into college knowing … [Read more...]

April's Featured Sound Designer: Chuck Russom

April 2, 2010 by Miguel Isaza

After the great special of Erik Aadahl (who shared lots of amazing stuff on film sound design) we're ready for our next guest. This time focused on game audio and field recording stuff, please welcome: Chuck Russom, who will be with us all this month giving interviews about his best works, notes and articles on field recording, and a nice dose of gunshots making stuff! Stay … [Read more...]

Audio Implementation Greats #6: Physics Audio [Part 1]

April 1, 2010 by lostchocolatelab

In part one of a two part series on physic sounds in games we'll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of Kate Nelson from Volition, we'll dig deeper into the way Red Faction Guerrilla handed the needs of their GeoMod 2.0 destruction system and peek behind the curtain of their … [Read more...]

"Battlefield: Bad Company 2" – Exclusive Interview with Audio Director Stefan Strandberg

March 29, 2010 by Miguel Isaza

Some days ago I've been playing Battlefield: Bad Company 2. The game is really great and addictive! and the sound is also fantastic. That's because I wanted to talk with Stefan Strandberg, the audio director on the game. We talk about the new challenges the, the recordings, dialogue, implementation and more. Let's read: Designing Sound: Stefan, please give us an introduction of … [Read more...]

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