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Making a Music System – Part 1

August 31, 2016 by Charlie Huguenard

Games and other interactive media put us in faraway worlds with unique characters, let us touch them, and delight us by showing us they know we’re there. In addition to visuals, sound effects, and gameplay, we have the unique opportunity to let people interact with the music. In this five-part, weekly tutorial series, we'll go step by step through the process of making an … [Read more...]

VR Audio: Trends and Challenges of Pioneering a New Field

August 9, 2016 by Adriane Kuzminski

  Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at … [Read more...]

News: Heavy Adds Support For Dynamic Plugins In Wwise 2016

June 22, 2016 by Michael Klier

  Heavy by Enzien Audio is a framework for easily generating audio plugins for use in interactive sound and music applications such as games, instruments or installations. It makes use of Pure Data as a front end and generates a wide range of Plugin formats from Pure Data patches, including Unity3D, VST, Wwise, C and Javascript. The project recently announced … [Read more...]

3D Audio: Weighing The Options

April 17, 2015 by Anastasia Devana

Phono 3D UI screenshot

Guest Contribution by: Anastasia Devana   With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time. While it may seem that all 3D audio plugins do the … [Read more...]

Impulsonic Unity Demo

October 27, 2013 by Joshua Kaplan

Impulsonic has recently released a Unity Demo that highlights the advanced capabilities of their Acoustect SDK in a game environment. Though best known for its use in detailed architectural acoustic modeling, the SDK provides a physically based 3D audio technology perfectly suited for game engines, providing an incredibly fast simulation of realistic sound occlusion. It allows … [Read more...]

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