Charles Deenen has published a useful guide on his site explaining how to setup Dropbox for sharing Pro Tools sessions quickly between a group of people, in the cloud. Dropbox allows you to work “virtually” in a group with Protools, sharing sessions almost instantly. However there are a few rules to follow during the workflow, to make this process smooth. The following is … [Read more...]
New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games
Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]
Inside the Waves Sound Design Suite [Pt 2] – Renaissance and V-Series
Continuing with this series of articles dedicated to explore the Waves Sound Design Suite, now let's move to a very special plugins included in the suite. I'm talking about the amazing Renaissance and the (recently added) V-Series. The Sound Design Suite doesn't include the whole Renaissance Maxx Suite, but it includes enough tools for sound design purposes. All those … [Read more...]
“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK
UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]
New FMOD Video Tutorials Available
[youtube]http://www.youtube.com/watch?v=HIil0OFtqxc[/youtube] The FMOD team have posted several video tutorials on their new YouTube channel. Videos include all kind of stuff. From introduction/basics to advanced techniques. FMOD TV on YouTube. … [Read more...]
Frank Bry Special: Sound Effects Transformation: From This to That
[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 2]
[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]