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Pure Data Wavetable Synth – Part 3

April 9, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the last article we created a background calculation process to make sure that our … [Read more...]

Pure Data Wavetable Synth – Part 2

April 4, 2013 by Shaun Farley

Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the first article of this synthesizer construction series, we built a patch that … [Read more...]

Pure Data Wavetable Synth – Part 1

April 2, 2013 by Shaun Farley

Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. One of the reasons we're covering DSP environments this month is to get more people … [Read more...]

Designing Musical Sounds

March 27, 2013 by Shaun Farley

Guest Contribution by Brendan Hogan Making music from a single household item is hardly an original idea at this point, but if you’re a sound designer or an electronic musician and you haven’t taken a shot at it, I would highly recommend the exercise. I’m a huge fan of limitations. Not only will the challenge of making an entire piece with one “non-musical” item push you … [Read more...]

Pausing Modulation in Enigma

January 14, 2013 by Shaun Farley

I thought a quick video would be the more efficient way to present this one. [youtube]http://youtu.be/OJB7yDpoFAE[/youtube] … [Read more...]

Psychoacoustics: Faking the Space

December 3, 2012 by Shaun Farley

When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty big load when it comes to even the mildest amount of spatialization, and it can also be time consuming to configure one to emulate an outdoor space. I thought it would be worth sharing a trick of mine for both … [Read more...]

Wwise Project Adventure – Damian Kastbauer

September 5, 2012 by Jack Menhorn

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing Sound: Tell me a bit about Wwise Project Adventure.  What is it?  What is it's purpose? Damain Kastbauer: "The Wwise Project Adventure - A Handbook for Creating … [Read more...]

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