Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves. Find a beach exposed to the open ocean (high-energy) with a large tidal change (higher latitudes) at least several miles from the nearest frequently used road (wilderness) that slopes sharply, so at low tide you encounter diverse substrates (sand, gravel, cobblestones). Head here to … [Read more...]
Diego Stocco : FFS02 // Convolution Processing
Diego Stocco has released the second instalment of his Feedforward Sounds video series, each focussing on different experimental sound design techniques. For FFS02 it is Convolution Processing. Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this … [Read more...]
The Dialog Re-Assign Workflow
My first exposure to noise reduction processing was with Waves X-Noise, working clip-by-clip, finding a snippet of noise in the clear, setting the noise profile, then processing the clip before moving to the next one. This offline processing method, while effective, would end up taking a lot of time, especially on long-form projects. Similarly, if you had a processed clip that … [Read more...]
Combating Noise in Plug-in Chains
This article is going to be a little less template, and a little more workflow. We all have our favorite plug-ins. We probably also all have plug-ins we'd love to use, but run into limitations that keep us from pulling them out of the tool box. For instance, I have a couple of plug-ins from Waves that can add some really cool sonic character when I'm designing a sound, but also … [Read more...]
Unlimited Dialog “AIRFILL” to Fill your Every Need
Guest contribution by Douglas Murray I was inspired to finish this write-up after reading the feature list of the new Zynaptiq UNFILTER plugin. Their web site says: You can also apply the measured filter response from one recording to another – placing the two in the same acoustic "world”. Or you can create roomtone to fill editing gaps, by applying a measured filter … [Read more...]
Tutorial: A compressor in Pure Data
Compressors have become more than just gain control units, they can be just as important as EQs in shaping a sound and sometimes even more so. For the mathematically inclined, a compressor works with a transfer function, or in plain speak, it changes its input in a predictable way. The controls of a compressor help specify this transfer function. The most common controls … [Read more...]
Pure Data Wavetable Synth – Part 9 (Fin)
For those of you who just want to play around with the finished project, there is a download link at the bottom of the article. Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for … [Read more...]