Sounddogs.com, one of the biggest SFX companies of the whole world, has launched his own blog, where they feature lots of interesting stuff from its president Rob Nokes, a very talented sound recordist and designer. In the blog you can find everything related to Sounddogs, and also recording stories, tips for recording specific kind of sounds, interviews and special features … [Read more...]
Painter
"Like a painter, it’s not about the paint or the brushes you use, it’s about what you want to create first in your head. And then finding the right tools to achieve that goal." - Scott Martin Gershin … [Read more...]
"The Educated Sound Designer", New Blog by Nick Meade
Is always happy for me to see sound professionals sharing their ideas, recordings and all kind of knowledge on the internet. This time, sound recordist/designer/re-recording mixer Nick Meade is announcing the launch of his new blog called "The Educated Sound Designer", where he plans to share all kind of stuff, including reviews, thoughts, sound effects discussion and more. On … [Read more...]
Erik Aadahl Special: Reader Questions
So, this is the end of the Erik Aadahl Special. Hope you've enjoyed it. Here are the answers to all the questions made by the readers on comments, email, twitter, etc. Thanks for participating! Designing Sound Reader: Hi Erik, I see you're using the 191 for most of your SFX gathering. Do you ever record in other stereo formats like XY or ORTF? Erik Aadahl: Some people find … [Read more...]
Erik Aadahl Special: Sound Recording and Design
GETTING THE RECORDINGS Recording is one of the most fun parts of the sound experience for me, yielding fresh material to work with and inevitably leading to unexpected ideas. I consider it central to the sound design process. Part of the fun is the stories you're left with. While recording, I've: Caught a microphone zeppelin on fire while doing stovetop ignition bursts … [Read more...]
Audio Implementation Greats #5: Ambient – The Hills are Alive
In a continued attempt to shed light on some of the best examples of Technical Sound Design in the current generation, I'd like to call attention to several titles that have pushed the envelope when it comes to the art of ambience. The all encompassing experience of “being there” in a game, where the sense of place is encapsulated in the sound of the environment. Stepping … [Read more...]
A Field Recording Guide by Chuck Russom
Chuck Russom has published on his blog an interesting article on field recording, providing the audio and the slides of his Field Recording Lecture at Game Developers Conference 2006. He talks about the importance of a good field recording, what's inside the common field recording bag, how to get ready for a session, how to record sounds well, and more. Audio Slides A … [Read more...]


