Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I go to always says the same thing; “Applicants must have at least 3 … [Read more...]
Charles Deenen Special: 100 Whooshes in 2 Minutes
Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it it’s incredibly fun to “operate” since you get to actually orchestra the whooshes in realtime. I’m still using this template … [Read more...]
Charles Deenen Special: Car Recording Guide
The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]
Andrew Lackey Special: Q&A From the Readers
Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging. In most studios (like my own) the monitors are some distance to the left and right of my two computer monitors, where most of the time on the right one the movie is displayed. Andrew Lackey: When I have … [Read more...]
Andrew Lackey Special: 11 Field Recording Tips
Sound recordists are a special breed. On a recent trip to Zambia, the safari guides were very interested in the sound I recorded of the animals and villager’s ceremonial drumming. Apparently no one ever records sounds there. Here are 11 general tips from my experience field recording for film, games, music and fun. 1) Put together a really great rig. Building your rig is … [Read more...]
Implementing Sound Design In Video Games
George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]
3 Common Mistakes Young(er) Sound Designers Make
Nathan Madsen, resident composer-sound designer for Madsen Studios LLC and NetDevil has published in the Angelo Panetta's Blog three articles talking about three common mistakes that young sound designers make in his first projects on sound design. Mistake #1 Don’t be too literal. I’m using the word literal in two ways: the sounds themselves are too literal and the events … [Read more...]






