"As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings." -Designing Sound With the … [Read more...]
Sunday Sound Thought #85 – Always There For You?
As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. The lifecycle of all things seems … [Read more...]
Sunday Sound Thought #60 – A Perspective on the Growing Pains in VR
The term "VR" encompasses it all. The platform, the technology, the medium, the content, all of which are experiencing a rapid development, rapid failure period during which we have no agreed upon procedures or format. Currently we have just a few key players developing different pieces of hardware with different capabilities and its yet to be seen whether they will continue to … [Read more...]
A Brief History of Delay
An interesting examination of the origins of 'delay' as an effect, and the technologies that led us to where we are today. From Groove3's Youtube Channel. … [Read more...]
Recording of the Sound Design Panel at MoogFest 2011
Recording of the sound design panel at Moogfest 2011, with Richard Devine, Diego Stocco and Scott Martin Gershin. Moderated by Eric Persing. The recording is divided in 6 parts, which you can watch here. … [Read more...]
Walter Murch at Chicago Humanities Fest 2011
Walter Murch will be talking about sound at Chicago Humanities Fest 2011. The event is scheduled for Nov 13. Price is $10 in general admission and $5 for students. As a film editor and sound designer, Walter Murch has worked on classic films of our time, includingApocalypse Now, The Godfather, and The English Patient, among many more. The winner of multiple Academy Awards, … [Read more...]
Collaborative Challenges in Games
New article by Rob Bridgett on Gamasutra: In this feature, experienced audio director Rob Bridgett (Prototype) explains how the expanded possibilities brought by modern technology have lead sound directors to have to make careful collaborative choices to support a game's vision. Sound Friction: Collaborative Challenges in Games … [Read more...]