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Art and technique of sound design

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Pure Data Wavetable Synth – Part 1

April 2, 2013 by Shaun Farley

Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. One of the reasons we're covering DSP environments this month is to get more people … [Read more...]

Not Mentioning These Would be a Disservice

March 20, 2013 by Shaun Farley

Neglecting to mention these two Kickstarter Projects, while we're in the middle of the "Sound Design X Music" theme would just be incredibly foolish. Soundself - Sensory Exploration Game Find the project page here. Buchla - Documentary about one of the pioneering figures in live electronic music Find the project page here. … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

On GRM Tools 3, Part 1

April 21, 2011 by jamie

A friend recently asked me what three plug-ins I would take with me on to the proverbial "desert island."  Assuming I also packed a Macbook, a copy of Logic and an iLok updater, I told him my three plug-ins would be: Serato Pitch 'n Time TL|Space The GRM Tools I recently picked up the complete GRM Tools version 3 "Evolution" bundle, and here's my experience, along with … [Read more...]

Basic Synthesis Tutorials and Videos

July 8, 2009 by Miguel Isaza

Jason Timothy has published a really useful post on his web The Music Software Training Blog talking about the basics of synthesis, explaining several types and the main elemetns of synthesis. "I wanted to give you some basic concepts to synthesis that you can quickly use to better your sound design abilities. My hope is that I am able to help people who haven’t yet had the … [Read more...]

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