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Sunday Sound Thought 39 – Inherent Spatialization

September 25, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I've been working on a 360/VR short, and also been testing various workflow approaches to derive the binaural … [Read more...]

Oculus Releases 3D Audio Visualizer

August 15, 2016 by Michael Klier

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are visible with … [Read more...]

Sunday Sound Thought 30 – Head Tracking, Immersion and Binarual

July 24, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'll be honest with you. For a long time, binaural has felt...to me...like little more than an interesting … [Read more...]

Sunday Sound Thought 16 – Pushing for Physical Representation

April 17, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I've talked about how sound is a physical event. This week, I was scanning through a little notebook I've kept … [Read more...]

Sunday Sound Thought 15 – Fore | Mid | Back

April 10, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'm continuing the "visual vs. sound analogs" stream this week. I feel confident in expecting that everyone … [Read more...]

PANO : Foley Synthesizer by Noise Makers

January 11, 2016 by Jack Menhorn

Sound effect synthesis is finally coming back into vogue and with recent increases in development as well as processing power; we are seeing great leaps in quality.  In that regard I  have asked Charles Verron, a developer of PANO to write this article explaining what they have been up to with their "foley synthesizer." … [Read more...]

3D Audio: Weighing The Options

April 17, 2015 by Anastasia Devana

Phono 3D UI screenshot

Guest Contribution by: Anastasia Devana   With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time. While it may seem that all 3D audio plugins do the … [Read more...]

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