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Art and technique of sound design

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The Approach of a Re-Recording Mixing Team

May 31, 2010 by Miguel Isaza

The May-June Issue of MPEG Magazine contains an interesting article about the different approaches of four re-recording mixing teams from Los Angeles and New York. The re-recording mixing team is an odd phenomenon, common in Los Angeles, rare in New York and almost completely absent in Northern California. Local post-production culture, personal history and the size of the … [Read more...]

Jim Stout Special: Designing Classic Video Game Sounds, Plus Making of Hollywood Edge’s “Game FX”

May 26, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=-PwLJ8aDgpY[/youtube] This time we have two videos. The first one is a video tutorial where Jim explain how to make classic video game sounds, and, in the second one, he talks about a recent library hi made for Hollywood Edge, called Game FX. [youtube]http://www.youtube.com/watch?v=ljXdlG7gyyQ[/youtube] … [Read more...]

"A NIGHTMARE ON ELM STREET" – Exclusive Interview with Andrew DeCristofaro, Michael Payne, and David Farmer

May 26, 2010 by Jake Riehle

Thanks go out to the sound editorial crew for A Nightmare on Elm Street for taking time out to answer few questions about their work on the film! AC = Sound Supervisor Andrew DeCristofaro MP = Supervising Sound Effects Editor Michael Payne DF = Sound Designer David Farmer DS:  Director Samuel Bayer stated in interviews that he wanted to keep the dreams in "NOES" rooted in … [Read more...]

Variation

May 25, 2010 by Miguel Isaza

"Sound comes to us over time. You don't get a snapshot of sound. Therefore, what you notice with sound, the essential building block, is change." - Gary Rydstrom … [Read more...]

Dolby Surround 7.1, Toy Story 3 and The Future of Sound In 3D Films

May 24, 2010 by Miguel Isaza

SFGate has published an article talking about the Dolby Surround 7.1 Mix on Toy Story 3, the future of sound for 3D films, and how the people could take this new sonic adventure. Walt Disney Co.'s Pixar made the latest installment of its "Toy Story" franchise in 3-D to satisfy the growing appetite for immersive visual effects. Its next challenge: getting the sound effects to … [Read more...]

Sound Documentary of "Splinter Cell: Conviction"

May 3, 2010 by Miguel Isaza

Some days ago I published a video of an interview with the audio lead on "Splinter Cell: Conviction". Now check this interesting documentary included with the game. Via: Master of Sound … [Read more...]

Chuck Russom Special: Quantum of Solace [Exclusive Interview]

April 28, 2010 by Miguel Isaza

Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]

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